The TikTok generation of my kids is not only better informed but more politicised | Opinion- Tempemail – Blog – 10 minute

I suppose, though I couldn’t swear to it, families used to sit round TV together and watch the same news. Now we all get our news separately, me from Twitter, the kids from TikTok, my Mr from reputable radio and newspaper sources. It means we disregard each other totally. I honestly assumed the young ones know nothing except whatever can be conveyed about slime in 15 seconds or one minute (the two time options for a TikTok). Everything Mr Z says, I tend to have read 24 minutes before. For his part, every time he looks over I’m watching a video of a mischievous goat, or driver and a cyclist having an argument, which he takes as a sign that I’ve given up on the world. 
The riots in the US completely capsized all this: for the first two days, the 12s-and-under had a much more precise understanding of the whole thing, not just the details of George Floyd’s death, but the searing rage around it and the likely scale of the protests. “He wasn’t a stranger, he was a co-worker,” they would explain patiently about the police officer videoed kneeling on Floyd’s neck, in the hours when traditional news stories were still limited to the most pared-down accounts. This is the job of journalism, to report only what’s been verified; I know that, I wouldn’t have it otherwise. But the kids were picking up a different frequency, in which the truth was self-evident, and all this plodding, boomer fact-checking was just a way to dampen with delay a crime that could not be minimised. 
They had a point. Many reputable news sources have an illustrious history of under-reacting to injustice, and, cloaked in a duty of balance, believing any old bilge that corrupt authority feeds them. But that’s not what’s going on here, I said. It’s not because the BBC is institutionally racist that it doesn’t have a view on whether this is first, second or third-degree murder. How could I be sure, they wanted to know. I just am. I’m very old. Sometimes you know things when you’re old. They looked at me as though that was the weakest argument ever, when in fact it is one of my strongest. And they were scathing when I showed them a video on Twitter of a black CNN reporter getting arrested on live TV. “Black people are getting arrested for no reason all the time,” they told me. “It’s not more important because it’s a journalist.” No, but, yes, but … it is. Part of living in a democratic society is being able to bear witness unmolested. “Everyone with a phone is bearing witness,” one said, and I thought, sure, OK, if you absolutely insist.

Then the conspiracy theories started – not on the BBC, by the way, and not on Twitter (or at least not in my bubble), but on TikTok, where all roads led back to Jeffrey Epstein. “Do you even know who Jeffrey Epstein is?” asked Mr Z, and they didn’t as such, but they knew that he was a sex offender, and they knew for absolute certain that he had been killed by some other means than his own hand, by order of Donald Trump. “But how would a president take out a hit on someone? Every squeak that happens in the White House is recorded,” the Mr pressed on. But this was the wrong argument. It’s not the practicalities that give this rumour the heady whiff of manure, but rather the formulaic neatness, all predatory billionaries intimately connected, like cheap airport fiction. Trump is waging a war on his own soil. In broad daylight, his actions are fascistic in language, imagery and intent. We really don’t need a complicated, secretive subplot to make him the bad guy.  
That’s the point of the conspiracy theory: someone, somewhere, floods the territory with unfalsifiable claims, and once nobody knows what’s true, everything is contestable. The world has been painted a shade of moral murk, and after that, nobody is good, nobody is bad, everybody simply is. Yet new media do not arrange themselves, conveniently, into platforms that give access to conspiracies, and those that crack open injustices. It’s one ecosystem, for real and fake. You cannot tell your children to ignore it all; you can only counsel judgment and scepticism. 
So it was on TikTok, again, that the offspring first heard about US citizens getting teargassed (though on Twitter, predictably, that I saw the Texan protest-on-horseback) and again, they were not just better informed but more politicised. On the back foot, I tried to share what I know of tear gas, this aspect that nobody ever mentions – it attacks not just your airways but anywhere with any moisture; so in great solidarity, protestors all hand round lemon wedges to squeeze into one another’s eyes, and all the women are going: “Thank you so much, but can we prioritise my burning vagina?”
“You’ve never been teargassed,” said the 10-year-old, with authority. 
“I have, actually, at the G8 protest in Genoa.” 
“Genoa,” said the 12-year-old, “is not a place.”

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Kids on the Web in 2020- Tempemail – Blog – 10 minute

Technology is what is saving us from a complete change in the way of life in a world of a raging pandemic. It keeps the educational process going, relieves the shortage of human communication and helps us to live life as fully as possible given the isolation and social distancing. Many adults, and children too, have come to realize that the computer is not just a means of entertainment, but an important tool for education, communication and personal growth.
In this article, we look at changes that occurred in children’s behavior on the Web over the past year and the pandemic period. The report is based on statistics gathered by Kaspersky Safe Kids, a software solution that protects children from unwanted content on the Internet.
How we collect our statistics
Kaspersky Safe Kids scans the contents of a Web page the child is trying to access. If the site falls into one of fourteen undesirable categories, the module sends an alert to Kaspersky Security Network. No user’s personal information is transmitted and neither is privacy compromised.
We will note two important points:

It is up to the parent to decide which content to block by tweaking the protective solution’s preferences. But anonymous statistics are collected for all the 14 categories.
Data is harvested only from computers running Windows and macOS; no mobile statistics are provided in this report.

Website categorization
Kaspersky Safe Kids filters Web content according to the following categories:

Internet communication
Adult content
Alcohol, tobacco, narcotics
Violence
Weapons, explosives, pyrotechnics
Profanity
Gambling, lotteries, sweepstakes
Computer games
E-tailers, banks, and payment systems
Software, audio, video
Anonymous access systems
Job search
Religion, religious associations
News media

In this article, we will take a closer look at the most-visited categories for the past year. We have combined the less popular ones into a separate category, with their share of alerts marked as “Other”.
Picture of the world
Kaspersky Safe Kids alerts distribution by category in June 2019 through May 2020 (download)
Children around the world have spent increasingly more time watching videos and listening to music. Software, Audio, Video accounted for nearly forty percent of all Safe Kids alerts over the past year. It was followed by Internet Communications with 24.16 percent and Video Games with 15.98 percent. Online stores were fourth in popularity with 11 percent and News were fifth with 5.54 percent.
Interestingly, Job Search sites with 0.89 percent attracted far more interest from teenagers than Adult Content with 0.74 percent.
Kaspersky Safe Kids Windows and macOS alerts distribution by category in June 2019 through May 2020 (download)
Windows users spent more time watching videos, gaming and reading news than macOS users. The latter preferred chatting and spent much more time shopping online. That said, the adult content Windows users watched on the average more frequently during the year.
Kaspersky Safe Kids alerts distribution by category in June 2019 through May 2020 (download)
The pandemic forced kids to study at home, attending classes online, and we have seen how this affected their time at the computer. They less frequently visited gaming sites starting at the beginning of the year, even when compared with the September 2019 low of 16.75 percent: the figure fell to 13.26 percent in May. Meanwhile, Internet Communications showed a slight growth in April exceeding the October 2019 high by 0.85 p.p. to reach 27.51 percent.
Children visited online stores the most in the October of 2019. The category accounted for 16.93 percent of all alerts. The popularity of online shopping has steadily decreased since then, dropping by 7.57 p.p. to 9.3 percent by April, but May saw it rebound slightly. Adult Content grew somewhat (by about 0.5 p.p.) in winter, then returned to the summer 2019 levels (0.49 percent) in May.
The graph shows an abnormal drop in visits to Software, Audio, Video websites  in October. The most likely cause can be considered to be the new macOS version, Catalina, released on October 7. Users who installed the update faced issues with streaming video on YouTube, Netflix, Amazon Prime and many other sites. The issue affected not just the Safari browser, but Google Chrome, Opera and Firefox as well. It was fixed in November, a fact that the statistics reflect.
Kaspersky Safe Kids alerts distribution for Software, Audio, Video on macOS in June 2019 through May 2020 (download)
Differences across regions, countries and months
Let us take a closer look at the most popular categories by region and by country to see if children’s preferences changed during the pandemic.
Software, audio, video
Software, Audio, Video has remained ahead of Internet Communications in recent years: kids have used Windows and macOS computers for watching videos and listening to music, but switched to mobile devices to chat. The category has retained its popularity even through the lockdown and online studies.
Kaspersky Safe Kids alerts distribution for Software, Audio, Video on Windows and macOS in June 2019 through May 2020 (download)
According to KSN statistics for the first half of 2020, Software, Audio, Video began to grow worldwide, reaching a peak of 42.47 percent on all platforms by May.
Kaspersky Safe Kids alerts distribution for Software, Audio, Video on Windows and macOS in June 2019 through May 2020 (download)
We explained the decrease in the category’s share on macOS in the fall and winter with issues stemming from an operating system update. As for the decline among Windows users around the same time, it was offset by increasing interest in other categories of sites, for instance, E-Commerce.
By the end of the reporting period, the share of Software, Audio, Video had increased among Windows users, whereas children using macOS began watching videos less frequently by May.
Kids in South Asia (India, Bangladesh) were most likely to spend their time watching videos and listening to music (46.16 percent). It was followed by Africa with 44.75 percent and the CIS with 43.83 percent.
Kaspersky Safe Kids alerts distribution for Software, Audio, Video by region in June 2019 through May 2020 (download)
The category had the lowest share in North America (36.20 percent) and Europe (35.94 percent). As we will see below, children in these regions gave preference not only to watching videos, but video games as well.
Kaspersky Safe Kids alerts distribution for Software, Audio, Video on Windows and macOS by region in June 2019 through May 2020 (download)
In Asia and South Asia, children who used macOS were more likely to consume audio and video content than those who used Windows. In other regions, the category’s Windows share was higher than macOS. In the CIS countries, children’s behavior was nearly identical on the two operating systems.
Interestingly, the distribution of countries where the share of Software, Audio, Video was the largest differs slightly from the regional breakdown.
Kaspersky Safe Kids alerts distribution for Software, Audio, Video by country in June 2019 through May 2020 (download)
Children in Belarus (50.59 percent), Japan (49.67 percent), Saudi Arabia (49.54 percent) and India (47.66 percent) favored websites that offered video and music over the past year. YouTube was the most popular video streaming service with kids anywhere in the world.
Online communication
Internet Communications predictably peaked at 27.45 percent in April 2020 as the process of switching schoolchildren to distance learning completed in most countries.
Kaspersky Safe Kids alerts distribution for Internet Communications on Windows and macOS in June 2019 through May 2020 (download)
We observe a pronounced growth from 17.87 percent in June 2019 to 36.63 percent in May 2020 on desktop computers and laptops running macOS. October’s peak was due to a reduction in the share of Software, Audio, Video category following the macOS update.
Kaspersky Safe Kids alerts distribution for Internet Communications on Windows and macOS in June 2019 through May 2020 (download)
Internet Communications accounted for an average of 32.76 percent, with 32.17 percent in Latin America and 30.54 percent in the CIS, and the lowest recorded shares being 15.50 percent in Europe and 16.58 percent in Oceania.
Kaspersky Safe Kids alerts distribution for Internet Communications by region in June 2019 through May 2020 (download)
Kaspersky Safe Kids alerts distribution for Internet Communications by country on the average in June 2019 through May 2020 (download)
The largest proportions of children using personal computers for internet communication were recorded in Egypt, Kenya, Mexico and Russia. The lowest rates were recorded in Germany, Australia, the UK and Canada.
Starting at the beginning of 2020, the most popular sites in the Internet Communications category were skype.com, hangouts.google.com, web.whatsapp.com, meet.google.com, facebook.com, twitter.com and mail.google.com.
Computer games
Despite the fact that the share of Video Games alerts showed a downward trend in the first half of 2020, the category ranked third among the most popular website topics.
Kaspersky Safe Kids alerts distribution for Video Games on Windows and macOS in June 2019 through May 2020 (download)
Kids spent more times playing video games on Windows than macOS desktop computers and laptops. This is due to the fact that most computer games are released for the Windows operating system. However, by the end of the reporting period, macOS users’ interest in games had grown.
Kaspersky Safe Kids alerts distribution for Video Games on Windows and macOS in June 2019 through May 2020 (download)
Kids all around the world started visiting gaming sites less frequently, though. This can be explained by added activity in the form of school lessons, which relocated into the home due to the pandemic. Interestingly, the share of Video Games began to decline among Windows users starting in the fall of 2019.
While North America, Europe and Oceania did not show increased activity in Internet Communications and Software, Audio, Video, these regions had the highest shares of Video Games activity.
Kaspersky Safe Kids alerts distribution for Video Games by region in June 2019 through May 2020 (download)
According to our statistics, the UK had the highest proportion of children interested in games with 23.94 percent, followed by the US with 21.61 percent and Australia with 20.94 percent. The most popular Video Games sites in the UK and the US were blizzard.com, roblox.com, epicgames.com, discordapp.com, ubi.com, origin.com, friv.com, curseforge.com, minecraftmods.com and crazygames.com. Australia’s most popular sites in the category were roblox.com and a variety of Minecraft message boards.
Kaspersky Safe Kids alerts distribution for Video Games by country in June 2019 through May 2020 (download)
E-Commerce
E-Commerce is another category where we observed increased activity throughout the year.
Kaspersky Safe Kids alerts distribution for E-Commerce in June 2019 through May 2020 (download)
The October 2019 peak, as we said earlier, was associated with a disruption in percentage shares across categories on all platforms due to a malfunction in the new macOS. But, in November and December, kids’ interest in online shopping was also higher than in the other months. Which is not surprising: November is the time of the Black Friday sales around the world, and December typically sees everyone busy picking Christmas and New Year’s presents.
Kaspersky Safe Kids alerts distribution for E-Commerce on Windows and macOS in June 2019 through May 2020 (download)
Children who used macOS spent much more hours looking at online shopping windows than their peers who used Windows.
Kaspersky Safe Kids alerts distribution for E-Commerce by region in June 2019 through May 2020 (download)
Children in Europe, North America and Oceania visited online stores and showed interest in shopping more frequently than others. The CIS, Asia and Latin America showed the lowest activity rates in the world.
Kaspersky Safe Kids alerts distribution for E-Commerce by country in June 2019 through May 2020 (download)
The leaders by share of visits to online stores were children in Germany (19.51 percent), the UAE (17.22 percent) and Canada (15.86 percent). The lowest figure was recorded in Kazakhstan (4.60 percent) and Egypt (5.18 percent).
The most visited sites in Germany were amazon.de, otto.de, ebay.com; in the UAE, amazon.ae, panemirates.com, amazon.com and luluhypermarket.com; and in Canada, amazon.ca, visions.ca and bestbuy.ca.
News
Not just adults, but kids, too, showed interest in news, especially in light of recent events. The number of children’s visits to news websites grew around the world as coverage of the pandemic began. The peak (7.26 percent) fell on March, when most children were switched to distance learning.
Kaspersky Safe Kids alerts distribution for News on Windows and macOS in June 2019 through May 2020 (download)
Windows users, in general, showed more interest in news than those who used macOS. However, in February, the figure for macOS (7.25 percent) was higher than that for Windows (6.75 percent).
Kaspersky Safe Kids alerts distribution for News on Windows and macOS in June 2019 through May 2020 (download)
Kaspersky Safe Kids alerts distribution for News by region in June 2019 through May 2020 (download)
The largest share of News among Safe Kids users was recorded in Europe (11.11 percent), where the most active news-reading countries were the UK (14.14 percent), Germany (12.75 percent), France (10.97 percent) and Italy (10.25 percent). The lowest rate was recorded in the CIS (3.17 percent) and Africa (3.96 percent).
Kaspersky Safe Kids alerts distribution for News by country in June 2019 through May 2020 (download)
Interest in news peaked in the UK and in Italy at in February. Think of the fact that the transition to distance learning in these two countries took place in late February, whereas Germany and France went through the transition in early March, and interest in news there peaked in March, too.
Adult content
Kids were interested in adult content to a lesser extent. According to the global statistics, the popularity of this category peaked in January 2020 (1.12 percent), followed by a decline to the annual average.
Kaspersky Safe Kids alerts distribution for Adult Content on Windows and macOS in June 2019 through May 2020 (download)
That said, macOS users showed greater interest in pornography than Windows users.
Kaspersky Safe Kids alerts distribution for Adult Content on Windows and macOS in June 2019 through May 2020 (download)
Though in 2019 Windows accounted for a higher percentage of alerts, the trend changed at the beginning of 2020.
Kaspersky Safe Kids alerts distribution for Adult Content by region in June 2019 through May 2020 (download)
The CIS and Europe had the largest share of users who showed interest in Adult Content: 1.07 percent and 0.83 percent, respectively. The lowest rates were recorded in the Arab world (0.18 percent) and Oceania (0.24 percent).
However, the distribution by country shows that children in Mexico had the highest interest in Adult Content: 1.72 percent.
Kaspersky Safe Kids alerts distribution for Adult Content by country in June 2019 through May 2020 (download)
They were followed by children in Russia (1.06 percent) and France (0.95 percent). Children in China were least likely to access Adult Content on desktop computers: 0.04 percent.
Summary
The world is witnessing an unprecedented demonstration of digital technology primarily helping children develop, rather than impede their development. Online education, and communication with friends and relatives are all made possible only through technology developed in recent decades, which have become not just a day-to-day assistant, but a lifeline in times when leaving home and making personal contact can pose a health threat.
Data for recent months shows that children who are staying at home with constant access to the computer primarily chat and watch videos. And those are not necessarily just entertaining videos: there might be educational content amid that stream of YouTube clips.
This year, we noticed an interesting trend: children who use different operating systems diverge in their online behaviors. Kids who use macOS spend more time in online stores, show slightly more interest in adult content, chat more online and less frequently visit gaming sites. Windows users show greater interest in games and news, and visit websites with video and audio content more frequently.
We have also learned that children, like adults, pay attention to the news when the situation in the world concerns them directly. So, in the month when various countries were expecting to switch to distance learning, kids started to follow the situation closer by going to news sites.
Today’s children, who start interacting with technology at an early age, find moving all of their day-to-day activities online much easier than adults, and they are better adapted to situations where going outside could be life-threatening. Adults tend to question certain online activity, such as communications, but in a world where it is the only safe means of social contact, comes the realization that there may be more to it!

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5 Best Video Games For Parents and Kids Under Lockdown | Tempemail – Blog – 10 minute

Sourced from The Guardian.

With only grade 7 and grade 12 learners returning to school in the next few weeks, most children are still confined to their homes under the nationwide level 3 lockdown in South Africa.
While many parents are working from home, and children are schooling from home as well, there is always a few hours of the day to settle down to some video games together. Of course, you don’t want your kids drowning in screen time, but if you’re a parent that games, or if your children game, this is an excellent way to connect with them.
The following are 5 great video games to play with your children during level 3 lockdown in South Africa that are certain to be fun for both you and your kids:
5. FIFA or any other sports game

Extremely popular in South Africa, the FIFA games are usually a staple in most households.
Sports are a great way to connect with your children, and with FIFA or other sports video games, you can do that within the safety of your home. Play for hours. Runs tournaments, and share your love of football with your offspring.
Available on Windows, PS4, Xbox One, Mac OS and Nintendo Switch.
4. Untitled Goose Game

Play as a mischievous little goose in a picturesque village in this fun and harmless title. Your kids will laugh with you as the goose gets up to hijinks with the people of the village.
This puzzle-stealth game received rave reviews for its silliness and unbridled charm
Game Informer writes that “Untitled Goose Game is a great concept, and ends in the same charming way it started. Pranking people is fun, and doing it as a goose just adds to the thrill.”
Available on Windows, PS4, Xbox One, Mac OS and Nintendo Switch.
3. Rocket League

A sports game with a twist, CNET writes that Rocket League works for kids on a number of levels.
Flying jet-fueled cars playing football is probably all you need to know about how and why children gravitate towards Rocket League. Super fun, super-fast gameplay with familiar rules.
The game supports same-screen multiplayer, useful to play as a family. It also features bots your kids can play against if you’re not around to play with them.
Available on Windows, PS4, Xbox One, Mac OS and Nintendo Switch.
2. Portal 2

One of the best games ever made. In the ultimate puzzle game Portal 2 parents and kids can team up through a series of mind-bending and intricate problems and puzzles that stretch the limits of spatial reasoning.
With its tongue-in-cheek approach to sci-fi, Portal 2 is a super fun distraction from the lockdown tedium. A must-play for parents and children alike.
Available on Windows, Mac OS, PS3 and Xbox 360.
1. Minecraft

Called the Lego for a new generation. Minecraft is so good for kids that it used in schools to help children with creativity and problem-solving.
Explore an endless virtual world where you and yours can build whatever you want – from tall towers to fathomless dungeons. Survive against blocky skeletons and giant spiders and defeat the legendary Ender Dragon together in this ultimate kid-and-parent friendly title.
Available everywhere and on everything.
By Luis MonzonFollow Luis Monzon on TwitterFollow Tempemail on Twitter

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This App Helps Parents Control How Much Time Their Kids Spend on their Phones | Tempemail – Blog – 10 minute

Sourced from Microsoft

Microsoft is launching a new app called Family Safety – created to make a difference in how you monitor your family’s, and your own, screen time. Designed primarily to manage the screentime and app usage of children.
“Protect what matters most with physical and digital safety,” is how Microsoft describes the app on its official website.
The electronics juggernaut announced in a blog post on Monday that the app is available now in preview form on both Android and iOS.

Microsoft says in the announcement that “With families working and learning from home, many of us are spending more time on our computers and phones. Microsoft Family Safety helps you to facilitate a dialogue with your kids about the time they are spending on their devices. It also helps monitor the type of content they are viewing.”
Gadgets Africa writes that anyone can access the app, but to really begin to use its features you have to:

Create a family group.
Fill out a form here and specify how many family members you intend to have on the same preview account.

The app has features including:

Get reports on screentime and app usage of anyone in your family group
Set time limits and content controls
Turn on location sharing to see where your family is
Sync with Windows and Xbox devices

Full Control
If you don’t want your kids playing a game for too long on their phones, simply set the limit per game to 1 hour. Since it has connectivity to Windows and Xbox devices, It does not matter if it’s being played on a Windows PC, Xbox, or Android phone. Also, if the kids run out of screen time, they can ask for more. With this app, parents will have full control. They have the choice to add more time or not based on what is right for their children.
Microsoft has yet to say when the app will be widely available in the App Store or Google Play Store. However, the company states that those who participate in this preview will “gain early access” to the app.
Edited by Luis Monzon
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Facebook Rolls Out Messenger Kids to 70 New Countries | Tempemail – Blog – 10 minute

Sourced from Shutterstock

Facebook has rolled out its Messenger Kids app to 70 new countries, saying it can help children deal with the challenges of distance learning and isolation during the COVID-19 lockdowns.
Aimed at children under 13, the app will be adding a “Supervised Friending” feature that will enable parents to approve of new connections, starting in the United States and gradually making its way to other countries.
“With schools closed and people physically distancing, parents are turning to technology more than ever to help their kids connect with friends and family,” Facebook’s global head of safety, Antigone Davis said in a blog post.

“Messenger Kids is a video chat and messaging app that helps kids connect with friends and family in a fun, parent-controlled space. Today, we’re starting to roll out Messenger Kids to more countries and we’re adding new choices for parents to connect kids with friends.”
Messenger Kids – aimed at children too young for a Facebook account – was first launched in the United States in 2017 and later expanded to Canada along with a handful of other countries.
With the changes announced Wednesday, kids will be able to connect in groups to help facilitate learning, under parental supervision.
Parents in the US, Canada, and Latin America can also allow their children to make their names and profile pictures visible as part of the move to get more friends.
Kids will be able to initiate their own friend requests. Up to now, these had to be initiated by the parents.
“Parents have told us they want to be able to give their kids more independence in managing their contact list while still maintaining parental supervision,” Davis said.
“Previously, it was up to parents to invite and approve every contact for their child. Now with supervised friending, parents can choose to allow their kids to also accept, reject, add, or remove contacts, while maintaining the ability to override any new contact approvals.”
Some privacy activists have argued the app could be harmful to children by drawing them into online activity and potentially gathering data on them.
Facebook has argued that the app helps parents supervise their youngsters who would be using its platform without safeguards.
New Regions
The new countries are in various regions of the world and include Afghanistan, Costa Rica, Indonesia, and Tuvalu. No European countries are on the list. The app is, as of yet, unavailable in South Africa.
Edited by Luis Monzon
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Tempemail , Tempmail Temp email addressess (10 minutes emails)– When you want to create account on some forum or social media, like Facebook, Reddit, Twitter, TikTok you have to enter information about your e-mail box to get an activation link. Unfortunately, after registration, this social media sends you dozens of messages with useless information, which you are not interested in. To avoid that, visit this Temp mail generator: tempemail.co and you will have a Temp mail disposable address and end up on a bunch of spam lists. This email will expire after 10 minute so you can call this Temp mail 10 minute email. Our service is free! Let’s enjoy!

20 learning apps for stir-crazy kids | Technology – Blog – 10 minute

The closure of schools across the UK has left many parents and carers in the sudden, unexpected position of being home-school teachers. Schools are providing support where they can, but there are also still plenty of smartphone and tablet apps that can be used as part of learning.
It may be tricky to get some children to see these devices as good for more than TikTok, Fortnite and (adult) YouTube, but the positive side is that the best learning apps are interesting enough to – perhaps with an initial nudge – engage children. Here are 20 apps that may get parents off to a good start. The “younger children” apps are most suitable for preschool and early primary kids, while the “older children” apps are more for later primary and early secondary age.
For younger children

Go Explore from CBeebies
(Android/Apple/Amazon – free) The entire range of the BBC’s CBeebies apps will be getting heavy usage in the coming weeks, clearly. They’re all good, but this is the one focused on learning games, from phonics and geography to feelings and self-care, all based on the parent channel’s shows and characters.

Khan Academy Kids
(Android/Apple/Amazon – free) Khan Academy is a free collection of education courses for all ages, but it has an app specifically for two to seven-year-old children that focuses on maths, reading and social and emotional skills. It has a large and growing archive of learning videos, digital books and simple but engaging exercises.

Montessori Preschool
(Android/Apple/Amazon – subscription)For very young children who’ll be missing out on some of the formative teaching at preschool this year, this beautifully crafted app could be a great help. From maths and phonics to music and early coding, its colourful exercises never feel dry or dull. It costs £5.49 a month.

Hopster
(Android/Apple/Amazon – subscription)British company Hopster describes its app as “educational kids’ TV”. What that means is a collection of familiar cartoons and shows including the likes of Sesame Street, Bob the Builder, Thomas the Tank Engine, Fireman Sam and Pingu, accompanied by fun learning games on topics such as maths and phonics. It will even remind kids not to binge on too many episodes in a row. It costs £4.99 a month.

Teach Your Monster to Read
(Android/Apple/Amazon – free)This usually costs £4.99, but has been made free owing to the school disruption. No matter how you feel after a couple of days of home-schooling, the titular monster isn’t your child. Instead, this gets children to create a monster and then teach it to read – a great way of learning themselves.

World of Peppa Pig
(Android/Apple/Amazon – subscription) This is one of a growing number of subscription-based children’s apps – seen as a more trustworthy model than in-app purchases and/or ads. Aimed at preschool children, it’s another collection of learning games, but also has videos, picture-making and songs from the TV show. It costs £4.99 a month.

YouTube Kids
(Android/Apple – free)After a rocky start when some non-child-friendly videos made it through the filters, YouTube has worked hard to make its official children’s app something parents can trust. It includes a dedicated learning category collecting great videos about science, nature, space and other topics.

Mental Maths 5-6
(Apple – £3.99)It’s been out for a few years, but this is still one of the best maths apps for children that feels genuinely educational. It’s built around a range of maths exercises and progress tests. Separate versions cover children up to the age of 11, and there’s a spelling series, too.

Dr Seuss’s ABC: AR Version
(Android/Apple – £3.99) “Big A, little a. What begins with A?” Well, augmented reality does, for a start. Dr Seuss’s inimitable alphabet book has been turned into an AR app, with animated characters appearing in the room around your child. The learning aspects include tracing the letters to learn their shapes for (non-AR) writing.

ScratchJr
(Android/Apple/Amazon – free) Scratch is the programming environment that a lot of children will be familiar with already from school. ScratchJr is an app version designed for five to seven-year-olds, although older children can have fun with it, too. It uses coding blocks to create programs for games, animation, music and other creative tasks.
For older children

King of Maths: Maths Learner
(Android/Apple – free + in-app purchases) This recently released maths game challenges children in quickfire sums, increasing in difficulty if they keep answering correctly. They write the numbers on the touchscreen with their finger rather than tapping buttons. It’s free to try, with a £3.99 in-app purchase unlocking everything.

Google Arts & Culture
(Android/Apple – free) Field trips and museum visits may be out of bounds for a while, but Google’s Arts & Culture app at least has virtual tours of more than 1,200 museums and galleries. Children can look and read as well as curate their own lists of favourite artworks to share.

Mimo
(Android/Apple – subscription) There are a number of great learn-to-code apps out there for children, but Mimo is one in particular that feels most connected to the world of professional programming. At a cost of £8.49 a month, it offers quick but interesting exercises in languages including Python, Java and Swift.

Elevate: Brain Training
(Android/Apple – subscription) Elevate is one of a clutch of quality brain-training apps (see also: Peak or Lumosity) full of mini-games designed to sharpen your memory, maths skills, focus and other mental skills. Like those other apps, it uses a subscription – £38.99 a year – but with a week’s trial to test it out.

Simply Piano
(Android/Apple – subscription) If music lessons have gone out of the window, Simply Piano is one of the best app alternatives. It helps children (or adults!) to learn songs and then listens to their playing on any real piano or keyboard to give feedback. Two courses are free, but then it costs £83.99 a year – pricey for an app, but not so much for piano lessons.

Women Who Changed the World
(Android/Apple – £2.99) This is a history app focused on a range of famous women who “helped us to understand our world better, and to make it a better place to live in”. Rosa Parks, Marie Curie, Malala Yousafzai and Amelia Earhart are among the women profiled through animation and storytelling.

Duolingo
(Android/Apple – free + in-app purchases) Duolingo isn’t just a fun and popular way to learn languages that children already study at school. It covers more than 30, including Arabic, Hindi, Hebrew and Welsh. It’s well designed, rewarding short daily sessions of practice. It’s free, but in-app purchases remove ads and unlock some extra features.

Kahoot!
(Android/Apple – free/subscription) Kahoot! isn’t just an app, it’s also a website: a big collection of trivia quizzes created by other users. It’s going to really come into its own as schools close. It’s also a good group-learning experience: one person hosts a game and the others compete on their own devices.

TED
(Android/Apple/Amazon – free) The TED talks archives are a wonderful repository of brain food for all ages – older children included. Search for history, science, nature – anything – and see what comes up. The talks are not all suitable for children, but many are.

Swift Playgrounds
(Apple – free) Swift is Apple’s own programming language, and Swift Playgrounds is its app for teaching people how to use it. It’s for adults as well as children, but it’s certainly accessible for the latter, with its lessons presented as coding puzzles that will give people the skills needed to start making their own apps and games. It’s on Apple’s iPad, but not (yet) its iPhone.
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The times they are a-changin’: YouTube’s monopoly over kids content is finished- Tempemail – Blog – 10 minute

In early January 2020, YouTube introduced the policy changes that every children’s content creator had been dreading. The changes – which were announced back in September 2019 – aim to better comply with the US Federal Trade Commission (FTC) who found that YouTube was in violation of the Children’s Online Privacy Protection Act (COPPA).
YouTube has finally agreed to play ball and comply with the FTC’s regulations, however the new rules have left children’s content creators reeling, with many brands reporting that revenues are down by up to 50%.
Companies that specialise in content for children are now looking for new revenue streams and a new home for their content. This article will help you understand these changes and take a look at the viable new alternatives to YouTube that could be the new revenue stream your brand needs.
The FTC:1; Youtube: 0
In September 2019, Youtube and its parent company Google had to pay $170 million to the FTC for illegally collecting personal information from children without the consent of their parents.
YouTube harvested information from child-directed channels on its platform and used this information to serve targeted adverts, violating the terms of COPPA.
Post-settlement, YouTube has been forced to introduce measures to ensure that this practice does not continue. YouTube released its own statement outlining the changes which states that: “All creators will be required to designate their content as made for kids or not made for kids in YouTube Studio, and data from anyone watching a video designated as made for kids will be treated as coming from a child, regardless of the age of the user.”
This landmark rule change has been heralded for safe-guarding children’s data and parents everywhere will certainly be happy to know that there is more protection in place.
In Europe, the EU has introduced GDPR-K, a version of the General Data Protection Regulation aimed at protecting children’s data. GDPR-K is very similar to COPPA, however GDPR-K deems a child as anyone 16 and under, as opposed to COPPA who deems a child 13 and under.
The knock-on impact is that kid’s brands and children’s content creators are losing revenue as personalised ads, comments, click-through info cards, end screens and other features have all been disabled on content aimed at children.
Seeking alternatives to YouTube
Children’s content brands are in greater need of new revenue streams now more than ever. Ultimately, many content creators are now looking to create their own OTT applications, to take control of how they serve their content to their audience.
Creating a custom OTT application offers brands two viable options. The first is to create an AVOD (Advertising Video On Demand) platform and the second is to create an SVOD (Subscription Video On Demand) platform.
The benefits of an AVOD OTT application
When a content creator hosts their content on YouTube, they generate revenue through the adverts served to viewers who are watching that content. YouTube takes a hefty 45% of all ad revenue generated on its platform. This is a higher margin than third party ad platforms, such as Freewheel, take from its customers. More brands are turning to their own AVOD OTT applications to keep a larger share of their hard earned ad revenue.
Not only do content creators with their own apps keep a lion’s share of ad revenue, but they also have much greater control over the adverts that are served to their customers. For brands serving up content aimed at children, this allows content creators to serve more relevant, contextualised ads and also ensure that no inappropriate adverts are served to their audience.
One of the drawbacks of an AVOD solution is that generating sizeable revenues requires huge audiences. On the other hand, audience acquisition is easier than SVOD, because the user does not have to pay to access content.
Brands utilising this option, of course, have to ensure they are not collecting children’s personal data and comply with the FTC and COPPA/the EU and GDPR-K.
The benefits of an SVOD OTT application
Alternatively, brands can go ad-free with a subscription style service (like Netflix). SVOD is becoming more and more popular, with dedicated fan bases willing to pay a monthly fee to gain access to full content catalogues, bonus content and exclusive releases.
The audience also gets a better experience, with access to large amounts of content uninterrupted, in a contained and safe environment – perfect for children’s content. Removing advertising eliminates a multitude of fears around children’s data protection and being on a contained platform stops kids accidentally stumbling upon age-inappropriate content.
If a brand can tap into their key target audiences, they can stand to gain great financial benefits from this approach. SVOD platforms allow for branded experiences which are great for user retention and brand awareness, whereas brands that host their content on YouTube can find their brand overshadowed by the YouTube brand. This also leads to brand association with YouTube when things go wrong (see the FTC issue above!).
SVOD audience acquisition is certainly more challenging than AVOD – convincing users to sign-up for paid subscriptions requires sufficient marketing and higher expectations from customers. However, the benefit is that brands require smaller audiences to make an SVOD solution profitable.
Is YouTube’s dominance coming to an end?
It would be an exaggeration to say that YouTube’s relationship with kid’s content is over. In response to its troubles with the FTC, YouTube is pushing YouTube Kids – a platform that removes personalised ads in favour of generic ones.
However, if brands really want to take control of how their content is delivered, they will need to look outside of YouTube for new revenue streams. The two are not mutually exclusive – brands can keep their content on YouTube Kids and still create their own branded OTT experience, as long as the branded OTT experience provides extra benefits (such as those mentioned above).
There is so much engaging, fun and informative content made for children out there – it is time for brands to give their audiences the right playground in which to enjoy it.
Ramsey Marwan, marketing manager at FX Digital.

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Ads We Like: Nike Football shows how sport can bring a community together and give kids hope- Tempemail – Blog – 10 minute

Nike’s ‘From the Grounds Up’ short tells the moving story of Hackney Wick FC founder, Bobby Kasanga, and his rise from prison to community hero.
Kasanga founded Hackney Wick FC in 2015 as a way of tackling gang violence through football. As a child, he had represented his county at football – but after finding himself involved in a gang he spent eight years in prison.
He founded the football club four years ago, upon his release, with a mission to inspire the young people on his childhood estate to channel their energy into the sport.
The four-minute film stars Kasanga, as well as the club’s players and fans, and depicts the positive impact Hackney Wick FC has had on the local community.
Speaking on the development of the ad, director Jess Kohl said: “The process from start to finish took a good few months. As it’s a very sensitive story, we wanted to give it the time it needed to develop. We met with Bobby as an initial part of the process, as I listened to him speak, I thought about how to communicate his story in an original and engaging way.
“He told us about the pep talks he gives his teams before games, and I asked him to talk to us as if we were his team. As soon as he started I knew this was how I wanted to approach the campaign – seeing him talking to the next generation felt like an emotive way to communicate his story, and allowed us to show the different personalities involved in Hackney Wick FC through the simple set up of a pep talk.”
Said Kasanga, who has seen the club grow from one men’s team to nearly two dozen teams for men, women and youth in less than five years: “I wanted to keep the kids off the streets, keep them occupied and give them a path.”

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The government should actually understand the internet if it’s going to protect kids from online harms- Tempemail – Blog – 10 minute

A world with less child abuse content, terrorist materials and self-harm images is a world worth striving for. This week’s publication of the government’s strategy against so-called “online harms” (i.e. to give Ofcom responsibility over policing online content) is therefore a long-overdue step. If only it were more informed. 
The policy proposal makes it painfully clear how little we currently know about the effects of new technologies; technologies that we, and our children, use for many happy and productive hours every day.
Our current system for understanding and regulating such innovations, the same one employed to deliver the online harms strategy, is not fit for purpose – it is outpaced by a fast-moving, highly individualised technological space. And these are the obstacles that are holding back our ability to react assertively to such accelerating technological change.

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TV ad banned for encouraging children to get likes on social media

Firstly, the current focus on screen time is misguided. Sonia Livingstone, LSE professor, supports this in a report published this week to mark Safer Internet Day; she points out that parents’ fears about three areas – content, contact and conduct – have little to do with the duration of “screen time”. The internet now provides children with a greater variety of uses, content and activities than ever, and time is not an appropriate measure for any of those. 
The focus of the government’s new policies on “online harms” might, therefore, be a welcome change for parents, the NSPCC and other organisations campaigning for a safer internet. 
Yet while it is relatively clear how self-harm images, radicalised content and child pornography are harmful, there could be many other aspects of the online world that are causing individual or general harm: for example, design features, algorithmic biases, and the tracking of behaviour across platforms. 
In her report, Livingstone quotes Wilbur Schramm’s 1961 reflections on the early days of television: “For some children, under some conditions, some television is harmful. For some children under the same conditions, or for the same children under other conditions, it may be beneficial. For most children, under most conditions, most television is probably neither particularly harmful nor particularly beneficial”. If we replace “television” with “internet” in this quote, we have an accurate representation of research today. 
It is currently impossible to identify anything except the most obvious of online harms. And what might be harmful to some, could be beneficial to others.

Had there been a concentrated conversation about this when development began on the Online Harms White Paper two years ago, many pertinent questions would have emerged. 
The first of these questions is about access to data. While huge amounts of rich data about our online activities are tracked in real time, these data are owned by companies which have little incentive to make them available for research. Even academic researchers – in the UK or anywhere else – are routinely excluded despite needing the data as raw materials to provide important evidence.

As I have found in my work, the lack of data access means researchers often need to rely on children’s (or parents’) own estimates of their time spent online to understand technology effects. This makes it impossible to provide detailed insights about anything other than “screen time” or other vague notions of time spent on different platforms. 

The government wants children growing up in the UK to have the world’s best safeguards against online harms. However, policy makers and regulators need to be furnished with high-quality, objective research. 
Academic research is heavily curtailed, and politicians are delaying important decisions as a result. If the regulator doesn’t want to be playing catch up with the tech giants for the next few decades, this will have to change. A much closer relationship between academics and policy, and more initiatives to ensure controlled and ethical data-sharing, transparent practices and real-time collaboration between scientists and the tech industry are needed.

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The British Academy, the national body for the humanities and social sciences, says debates over childhood policy currently give us an important opportunity for policy to draw on valuable research and protect the most vulnerable from harm.

The first step is to shape policy around the lives and perspectives of children. Where parents see “screen time”, academics might see a far richer variety of different activities children are engaging in, some harmful and some beneficial, e.g. doing homework, skyping relatives, watching TV programmes, reading horror stories or starting mindfulness meditation. 
With more well-rounded research and closer links to policy, we may discover more about the extent to which online risks can lead to harm, as well as understanding the opportunities new technologies provide. 
As it stands, research is highlighting that social media and digital technology are not as harmful as often feared. But when a more harmful technology arrives, the current system for understanding and reacting to it would be outmanoeuvred. This is where the real risks lie.
Dr Amy Orben is Emmanuel College research fellow at the University of Cambridge

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Unilever takes action to prevent ads from targeting kids under 12- Tempemail – Blog – 10 minute

Unilever has vowed to stop advertising its food and beverage products to kids under the age of 12.
The FMCG-giant has been on a mission for the past year to ensure the content and placement of its adverts meet conditions set under a ‘Responsibility Framework’ established with now-departed chief marketing officer Keith Weed.
To date, it has established a network of global, regional and local online publishers as well as platforms it’s willing to advertise on in to get “more control and greater visibility” over where its ads are placed. It has also invested in experiments with ethical ad platform Good Loop which donates to charity every time someone watches a full advert online.
This latest step, which comes under the guidance of new brand boss Conny Braams, will see Unilever stop advertising its food and beverages to children under the age of 12 on traditional and social media.
It will also stop working with any influencers and celebrities who primarily appeal to children and would also limit its use of cartoon characters to promote products. However, this does not extend to advertising on in-store displays, though Unilever said it will only promote products in supermarkets that have a certain “nutritional profile”.
The new approach will begin with its ice cream business which counts Magnum and Wall’s among the biggest brands.
Wall’s – the parent company for brands such as Max, Paddle Pop, Twister – will now run with a ‘Responsibly Made for Kids’ logo on its point-of sale communications, product packs and price cards.
“We at Wall’s believe that everyone deserves a little joyous treat from time to time and we strive to offer something for everyone. Our promise is a genuine commitment to make and market products to children responsibly. It is the promise of better ice cream and healthier, happier children. Both now and in the future,” said Matt Close, executive vice president for the global ice cream category.
The deadline for compliance with these new principles is the end of this year.
Unilever said the move was in response to estimates from the World Health Organization which estimated that 124 million children between the ages of 5 and 19 suffered from obesity worldwide, while 213 million were overweight.
Last year, chief executive Alan Jope said the business would “dispose” of any brands that lack purposeful messaging.

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