AMD Overtakes Nvidia in Graphics Shipments for First Time in 5 Years


This site may earn affiliate commissions from the links on this page. Terms of use.

AMD saw its share of the graphics market surge in Q2 2019, with total shipments larger than Nvidia for the first time in five years. At the same time, Nvidia retains a hard lock on the add-in board market for desktops, with approximately two-thirds of total market share. And while these gains are significant, it’s also worth considering why they didn’t drive any particular “pop” in AMD’s overall financial figures for Q2.

First, let’s talk about the total graphics market. There are three players here: Intel, AMD, and Nvidia. Because this report considers the totality of the graphics space, and 2/3 of systems ship without a separate GPU,SEEAMAZON_ET_135 See Amazon ET commerce both AMD and Nvidia are minority players in this market. AMD, however, has an advantage — it builds CPUs with an onboard graphics solution, like Intel. Nvidia does not. Thus, we have to acknowledge that the total market space includes companies with a very different suite of products:

Intel: Integrated-only (until next year), no discrete GPUs, but accounts for a majority of total shipments.
AMD: Integrated GPUs and discrete cards, but with very little presence in upper-end mobile gaming.
Nvidia: No integrated solutions. Discrete GPUs only.

Graphics-Market-Share-JPR

According to JPR, AMD’s shipments increased by 9.8 percent, Intel shipments fell by 1.4 percent, and Nvidia shipments were flat, at 0.04 percent. This jives with reports from early in the year, which suggested that AMD would take market share from Intel due to CPU shortages. Separately from its global report, JPR also publishes a separate document on the desktop add-in board (AIB) market. This report only considers the discrete GPU space between Nvidia and AMD (Intel will compete in this space when it launches Xe next year). AMD and Nvidia split this space — and again, AMD showed significant growth, with a ten percent improvement in market share.

Image by Jon Peddie Research

If you pay attention to financial reports, however, you may recall that AMD’s Q2 2019 sales results were reasonable, but not spectacular. Both companies reported year-on-year sales declines. Nvidia’s fiscal year Q2 2020 results, which the company reported a few weeks back, showed gaming revenue falling 27 percent year-on-year. AMD doesn’t break out GPU and CPU sales — it combines them both into a single category — but its combined Compute and Graphics revenue reports were lower on a yearly basis as well:

AMD-Financial-Q2-2019

During the first half of the year, AMD was thought to be gaining market share at Intel’s expense, but these gains were largely thought to be at the low-end of the market. AMD launched its first Chromebooks with old Carrizo APUs, for example. This explains the growth in unit shipments in the total GPU space, as well as why the company didn’t show a tremendous profit from its gains. Growth in the AIB market may be explained by the sale of GPUs like the RX 570. This card has consistently been an incredibly good value — Nvidia didn’t bother distributing review GPUs for the GTX 1650 because the RX 570 is decisively faster, according to multiple reviews. But GPU sales have been down overall. According to JPR, AIB sales fell 16.6 percent quarter-to-quarter, and 39.7 percent year-on-year.

This explains why AMD’s strong market share gains didn’t translate to improved C&G sales revenue. The company earns less revenue on low-end sales compared with high-end cards. And its market share improvements have been overshadowed by a huge decline in AIB sales year-on-year, likely due to the combination of lingering crypto hangover and a weak overall enthusiast market in Q2.

Q3 will be a much more significant quarter for both companies. Not only does it typically improve on the basis of seasonality alone, but both Nvidia and AMD introduced price cuts and new products. AMD’s Navi powers the excellent 5700 and 5700 XT, which are both faster than the Nvidia refreshes of the RTX 2060 and RTX 2070 (now dubbed the RTX 2060 Super and RTX 2070 Super, respectively). Nvidia, in turn, offers ray tracing and variable rate shading — two features that are used in very few games today but may become more popular in the future. AMD lacks these features.

The two companies have staked out opposing strategies for boosting their respective market share. It’ll be interesting to see how consumers do or don’t respond to their separate value propositions.

Now Read:




10 minutes mail – Also known by names like : 10minemail, 10minutemail, 10mins email, mail 10 minutes, 10 minute e-mail, 10min mail, 10minute email or 10 minute temporary email. 10 minute email address is a disposable temporary email that self-destructed after a 10 minutes. https://tempemail.co/– is most advanced throwaway email service that helps you avoid spam and stay safe. Try tempemail and you can view content, post comments or download something

Microsoft: Xbox Next Will Bring Faster Load Times, 60fps, Backward Compatibility


This site may earn affiliate commissions from the links on this page. Terms of use.

The next console generation is less than 18 months away, and Microsoft is starting to share a little more information about what it’s prioritizing for the next generation of Xbox consoles. Playability, load times, and backward compatibility for controllers and software are all top priorities for Redmond with the launch of Xbox Next.

“I think the area that we really want to focus on next-generation is frame rate and playability of the games,” Spencer told Gamespot:

Ensuring that the games load incredibly fast, ensuring that the game is running at the highest frame rate possible. We’re also the Windows company, so we see the work that goes on [for] PC and the work that developers are doing. People love 60 frames-per-second games, so getting games to run at 4K 60 [fps] I think will be a real design goal for us.

The thing that’s interesting is, this generation, we’ve really focused on 4K visuals and how we bring both movies through 4K Blu-ray and video streaming, and with Xbox One X allowing games to run at 4K visuals will make really strong visual enhancements next generation. But playability is probably the bigger focus for us this generation. How fast do [games] load? Do I feel like I can get into the game as fast as possible and while it’s playing? How does it feel? Does this game both look and feel like no other game that I’ve seen? That’s our target.”

This is more or less what ET predicted earlier this year. 60fps is a much more realistic target for the Xbox Next than the 240fps rumor that was going around. Despite various vague statements that the Xbox Next will support 8K, Spencer sensibly makes no mention of it as a gaming resolution target. There’s no chance a 2020 console will have a GPU powerful enough to support this resolution and we’re glad to see the company pivoting towards an emphasis on other aspects of gaming.

According to Microsoft, backward compatibility is a key pillar for Xbox moving forward. Xbox One, Xbox 360, and OG Xbox games will all continue to be supported on Xbox Next, Spencer told Gamespot. The company has promised that this backwards compatibility pledge extends to controllers as well, saying, “So really, the things that you’ve bought from us, whether the games or the controllers that you’re using, we want to make sure those are future compatible with the highest fidelity version of our console, which at that time will obviously be the one we’ve just launched.”

Will Microsoft Actually Push a 60fps Target?

Historically, there have been a handful of games that specifically targeted 60fps for console play, but it’s been an uncommon frame rate target. The Xbox One X and PS4 Pro expanded the list of titles that offered this frame rate by encouraging developers to release updates for new and existing games that would add new resolution options or the ability to play at higher frame rates than the base title supported. Actually moving the game industry (back) towards a 60 fps target, however, would be a feat.

There’s some reason to think both console manufacturers could pull it off. The Xbox Next and PlayStation 5 will both target performance levels above the existing Xbox One and PS4 Pro.SEEAMAZON_ET_135 See Amazon ET commerce The use of Ryzen and an RDNA-derived GPU for both platforms guarantees that the consoles will pack more performance, but the level of perceived visual quality improvement one console generation offers over the next has been shrinking every cycle. Instead of simply chasing improved levels of detail, Spencer wants developers to target smoothness and load times — two other objective areas where it’s possible to deliver major generational gains, particularly with SSDs being adopted for the first time.

Statista-TV-Market-Share

One major question is how the 1080p/4K split will be addressed. Spencer refers to a 4K/60fps target, but 1080p still accounts for a large percentage of TVs sold and the install base for the older standard is enormous. The simplest way for Microsoft to handle a 1080p output limit is to render internally at 4K and then output at 1080p. This effectively applies supersampled AA to the entire image and would deliver a substantial improvement in image quality over standard 1080p. With the PS4 Pro and Xbox One X, both Microsoft and Sony gave developers a variety of ways they could use the additional power of the newer consoles to punch up the base experience, and we expect a similar approach here. One of the advantages of having a powerful GPU paired with a lower-resolution display is that you can crank up secondary features like AA without worrying about the performance impact, and we’re hoping Microsoft brings some of that flexibility to its Xbox Next design.

The PC gamer in me can’t help noting that the already barely-there line between consoles and PCs will be even thinner next cycle. Consoles have provided backward compatibility before, but it’s often come up with qualifiers related to your hardware version and been limited to one previous platform. Microsoft isn’t just going to support Xbox One games on Xbox Next, it’ll continue supporting Xbox 360 and OG Xbox, as well as Xbox One peripherals. That’s exactly the kind of backward compatibility support we would expect when upgrading from PC build to the next and it’s nice to see consoles catching up after a few decades.

The flip side, of course, is that the console-versus-PC debate gets goofier every generation. At this point, you might as well just ask “controller or keyboard?” (keyboard, natch). Functionally, at the hardware level, we’re all gaming on PCs.

Now Read: 




10 minutes mail – Also known by names like : 10minemail, 10minutemail, 10mins email, mail 10 minutes, 10 minute e-mail, 10min mail, 10minute email or 10 minute temporary email. 10 minute email address is a disposable temporary email that self-destructed after a 10 minutes. https://tempemail.co/– is most advanced throwaway email service that helps you avoid spam and stay safe. Try tempemail and you can view content, post comments or download something

Why 110-Degree Temps Are Normal for AMD’s Radeon 5700, 5700 XT


This site may earn affiliate commissions from the links on this page. Terms of use.

AMD has published a blog post discussing how temperatures and thermals are calculated on its Navi GPUs. There has been some concern in the enthusiast community about the temperatures posted by reference cards, given that these GPUs can report thermal junction temps of up to 110 degrees Celsius. This is substantially hotter than the old temperature of 95 C, which used to be treated as a thermal trip point.

Beginning with Radeon VII, AMD made significant changes to how it measures temperature across the GPU die. In the past, AMD writes, “the GPU core temperature was read by a single sensor that was placed in the vicinity of the legacy thermal diode.” That single reading was used to make decisions governing the GPUs voltage and operating frequency. Radeon VII and now Navi do things differently. Instead of deploying a single sensor, they use a network of sensor data gathered from across the GPU. AMD has deployed the same AVFS (Adaptive Voltage and Frequency Scaling) strategy that it uses for Ryzen to maximize performance of its GPUs.

AVFS deploys a network of on-die sensors across the entire chip rather than relying on a single point of measurement. Rather than calibrating voltages and frequencies at the factory and preprogramming a series of defined voltage and frequency steps that all CPUs must achieve, AVFS dynamically measures and delivers the voltage required for each individual CPU to hit its desired clock frequencies. This allows for finer-grained power management across the CPU, improving both performance and power efficiency across a range of targets.

The 110-degree junction temperature is not evidence of a problem or a sudden issue with AMD graphics cards.SEEAMAZON_ET_135 See Amazon ET commerce AMD now measures its GPU temperature in new locations and reports additional data points that capture this information because it adopted more sophisticated measuring methods. Arguing that the company should be penalized for reporting data more accurately is akin to arguing that manufacturers ought to hide data because they’re afraid some customers won’t understand it or put it in the proper context.

AMD provides a pair of graphs to illustrate the difference between its Vega 64 and earlier measurement system and how it calibrates voltage on the 5700 XT today. The old discrete state method is shown below:

Vega64-DPM-States

Now, compare that against the frequency/voltage curve for the 5700 XT.

Fine-Grained-DPM

The 5700 XT is designed to continue boosting performance until it hits its thermal junction threshold. From the company’s blog post:

Paired with this array of sensors is the ability to identify the ‘hotspot’ across the GPU die. Instead of setting a conservative, ‘worst case’ throttling temperature for the entire die, the Radeon RX 5700 series GPUs will continue to opportunistically and aggressively ramp clocks until any one of the many available sensors hits the ‘hotspot’ or ‘Junction’ temperature of 110 degrees Celsius. Operating at up to 110C Junction Temperature during typical gaming usage is expected and within spec. This enables the Radeon RX 5700 series GPUs to offer much higher performance and clocks out of the box, while maintaining acoustic and reliability targets.

There’s a certain knee-jerk “I don’t want 110-degree anything in my case!” reaction from enthusiasts that’s both perfectly understandable and somewhat misguided. There’s an unconscious underlying assumption that 110 degrees Celsius represents a dangerous temperature (it doesn’t) or an extremely loud cooler. The 5700 XT and 5700 are much quieter than Vega 64, but if that’s still too loud, third-party cards are starting to hit the market. Companies like Asus were able to build coolers that handled the R9 290X beautifully, so the 5700 XT should be tamable as well.

Higher temperatures are partially an artifact of better measurement. They’re also a reality of advanced silicon manufacturing nodes. Our ability to pack transistors closer together has outstripped our ability to reduce their power consumption by cutting operating voltages. As a result, increasing transistor density increases hot spot formation and higher peak temperatures. AVFS helps mitigate this tendency by ensuring that operating voltage is precisely mapped to frequency, but it can’t fix the fact that AMD has packed more transistors into a smaller space, leading to higher thermal density.

Higher temperatures are not an intrinsic reason to be concerned about a product provided the manufacturer certifies that this is expected behavior. When I got into computing, a CPU temperature of 50 C (measured via in-socket thermistor) was considered extremely high. Today, Intel and AMD build silicon that can operate reliably at 95C or above for years at a time.

Now Read:




10 minutes mail – Also known by names like : 10minemail, 10minutemail, 10mins email, mail 10 minutes, 10 minute e-mail, 10min mail, 10minute email or 10 minute temporary email. 10 minute email address is a disposable temporary email that self-destructed after a 10 minutes. https://tempemail.co/– is most advanced throwaway email service that helps you avoid spam and stay safe. Try tempemail and you can view content, post comments or download something

No, AMD Hasn’t Quit Making Reference 5700 and 5700 XT GPUs


This site may earn affiliate commissions from the links on this page. Terms of use.

There’s an odd rumor going around that AMD has killed off its reference RX 5700 and RX 5700 XT GPU designs, or that it intends to do so once AIB’s custom cards are in-market. It started with French site Cowcatland, which ran the following headline:

CowCotLand

The translation of that headline states that AMD’s reference GPUs for the 5700 and 5700 XTSEEAMAZON_ET_135 See Amazon ET commerce have both reached EOL status only five weeks post-launch. It’s not true. According to AMD, the goal and point here are not to compete with AIB partners. “We expect there will continue to be strong supply of Radeon RX 5700 series graphics cards in the market, with multiple designs starting to arrive from our AIB partners,” AMD said. “As is standard practice, once the inventory of the AMD reference cards has been sold, AMD will continue to support new partner designs with Radeon RX 5700 series reference design kit.”

AMD provides reference designs for AIBs that want to speed cards to market without designing their own reference coolers or graphics boards. Early boards are typically based on these reference products. The delay between AIB shipments and reference card availability can be relatively short or can lag for some weeks. Some fans are unhappy that it’s been five weeks at this point without AIB designs, though we’ve seen this happen with Nvidia launches as well in the past. AMD isn’t killing off its reference cards, and they’ll still be manufactured going forward.

The enthusiast community isn’t particularly happy with the delay in blower cards or the fact that these cards are blowers, or the fact that the 5700 and 5700 XT remain noisier than equivalent Nvidia GPUs. The hope, therefore, is that dual or triaxial fan coolers will provide better acoustics than AMD’s default reference designs. This is, generally speaking, a pretty good bet.

Having tested the 5700, 5700 XT, Vega 64, Radeon VII, and an associated mixture of 2060, 2070, 2080, and 2080 Ti parts (both made by Nvidia and not), I’d say that honestly, the battle over a blower versus an open-air cooler can be a little inflated. Thermally, there’s an obvious difference between the two solutions (blowers exhaust hot air, while open-air coolers just move it around inside the chassis). What that difference means for your system depends a lot on what your system preconditions are. Open-air coolers can offer higher-performance in roomy cases with good airflow, while blowers provide more consistent results. The relative volume of the two solutions depends on their cooler design. A blower can be louder than an open-air cooler or vice-versa. The 5700 XT (a blower) is far quieter than Vega 64 (another blower). Vega 64 and the Radeon VII (an open-air design) have very similar noise profiles.

One interesting thing about reviews of Navi, however, is the degree to which the noise measurements from different review sites diverge. Anandtech, for example, reports that the 5700 XT is a 54dB(A) solution compared with 61dB for the Radeon Vega 64.

Image by Anandtech

This 54/61dB(A) solution seems to conform more closely to my own subjective experience of using the Radeon Vega 64, Radeon VII, 5700 XT, and associated Nvidia GPUs.SEEAMAZON_ET_135 See Amazon ET commerce The reason why I say this is because, to my own ear, the 5700 XT is vastly better than either the Radeon 64 or Radeon VII, both of which recall the Bad Old Days of loud GPUs like the R9 290X.

Other reviews, however, make very different claims:

Image by Guru3D

Guru3D claims that the Vega 64 and Radeon 5700 XT are identical in terms of db(A) and that the Radeon VII is significantly louder. Since distance from target obviously impacts noise measurements, I’m not concerned with the fact that Anandtech and Guru3D measure different levels of sound. What’s far more interesting is that one article shows Vega 64 and 5700 XT as comparable, while the other very much does not.

Image by TechPowerUp

TechPowerUp has a third distribution, with the 5700 XT and 5700 scoring identically and the Radeon VII below the Vega 64. Three well-regarded websites for tech reviews, three distinct results. Based on my own subjective experience, the one that “looks” the most correct is Anandtech’s — but noise measurements are going to be impacted by a number of factors, including relative levels of background noise, case-open testing versus case-closed, the distance from the target, and the equipment used to perform the test. It’s also possible that individual GPU variation is at work here as well.

In my own opinion, the 5700 and 5700 XT are firmly on the “Quiet enough” side of the “Is this GPU quiet enough to use or not?” It is not as quiet as the RTX 2060 or 2070 that we tested for the same review. It is considerably quieter than the Radeon VII or Vega 64. I have been known to wear earplugs when testing both of those cards in case-open configuration to avoid hearing damage, though the fact that I already have fan-related hearing damage in my left ear has also made me paranoid of harming it further. I’ve used a Vega 64 in my own system and disliked how noisy it was for gaming without headphones. The Radeon 5700 XT doesn’t cause the same issue.

Radeon AIB cards have often been quieter than the reference designs and so it’s likely this will continue to be the case. Whether these cards will offer reasonable values for the money is something we’ll check when they hit the market in larger quantities. Reference card designs will continue to exist alongside these newer cards as well.

Now Read:




10 minutes mail – Also known by names like : 10minemail, 10minutemail, 10mins email, mail 10 minutes, 10 minute e-mail, 10min mail, 10minute email or 10 minute temporary email. 10 minute email address is a disposable temporary email that self-destructed after a 10 minutes. https://tempemail.co/– is most advanced throwaway email service that helps you avoid spam and stay safe. Try tempemail and you can view content, post comments or download something

AMD, Nvidia High-End GPUs Are Much Better Deals Now Than 6 Months Ago


This site may earn affiliate commissions from the links on this page. Terms of use.

Back in February, I wrote a story about how AMD and Nvidia had collectively launched the least-appealing high-end GPU refresh cycle in the history of the gaming industry. After the launch of AMD’s Navi 5700 and 5700 XT, and Nvidia’s rejoinder with the RTX 2060 Super and 2070 Super, it makes sense to revisit that conclusion. How much have things improved, just over half a year later?

They’ve actually improved a lot if you’re buying at the upper end of the market. Before we examine the specifics of the changes, let me clarify some terms. Historically, GPU price brackets look something like this:

Budget: $150 or less.
Midrange: $150 – $300
High-End: $300 – $500
Ultra-High: $500+.

When Nvidia introduced the RTX family, it significantly raised prices. Instead of the GTX 1070 around $370 and the GTX 1080 at $500 – $550, the RTX 2070 was a $500 GPU, the RTX 2080 cost $700, and the 2080 Ti effectively ran $1,100 – $1,200 ($1,000 technically, but nobody ever had them for this, as far as I can tell).

There are two basic ways for a publication like ours to handle this: Hold its own price banding, and fit the new cards into it, or modify our price bands and raise them to accommodate the manufacturer. If you take the latter approach, AMD’s Navi GPUs are now “midrange” cards, despite carrying price tags of $350 and $400. This is also how you wind up with articles referring to the iPhone XR as “entry-level,” or “budget” at $750 as if Apple hadn’t just killed the only pseudo-budget device it offered, the $350 iPhone SE.

Adjusting price bands to reflect what companies are selling isn’t wrong, so long as it tracks with what customers are buying. Nvidia’s upcoming Q2 numbers should provide more confirmation here, but available data suggested Turing sales badly lagged Pascal at launch and may not have recovered since. If Nvidia truly thought it had established ray tracing as a feature gamers were willing to pay for, it wouldn’t have cut pricing on its RTX 2060, 2070, and 2080 GPUs at all.

So far as ExtremeTech is concerned, at least for now, the Navi 5700 and 5700 XT are high-end cards, as are the RTX 2060, 2060 Super, 2070, and 2070 Super. The RTX 2080, 2080 Super, and 2080 Ti belong to their own, separate category of ultra-high-end devices.

Evaluating the Improvement

We recently measured long-term performance evolution in a variety of GPUs, but we can use that data set for a different purpose. Keep in mind that in the graph series below, the GeForce RTX 2080 (non-Super) offers roughly identical performance to the RTX 2070 SuperSEEAMAZON_ET_135 See Amazon ET commerce (the 2070S is typically within 95 to 105 percent the performance of the RTX 2080).

Comparing RTX 2070S/2080 against GTX 1080, we see minimum frame rates are 1.18x higher at 1080p, 1.28x higher at 1440p, and 1.4x higher at 4K. Average frame rates across our entire suite of games are 1.3x higher at 1080p, 1.4x higher at 1440p, and 1.44x higher at 4K.

I don’t have the same level of data on the GTX 1070 to compare with the RTX 2060 Super, but we know that the 2060S improves performance by about 1.15x as well, that it performs nearly identically to the original RTX 2070, and that the GPU’s new $400 price point puts it closer to the original GTX 1070 than the OG 1080 price.

As for AMD, the 5700 and 5700 XTSEEAMAZON_ET_135 See Amazon ET commerce are effectively a replacement for the Vega 56 and Vega 64. The slideshow below contains the results from our RX 5700 and 5700 XT review. The Radeon RX 5700 matches Vega 64 in virtually every test, but costs $350 as opposed to $500. It draws 74 percent as much power while outperforming the RTX 2060.

As upgrades for existing Vega 56 and Vega 64 owners, the best case is going to be between Vega 56 and RX 5700 XT. In this case, I’m estimating the gains of doing so, but I’m fairly sure they aren’t as large as the improvements between Pascal and Turing at Turing’s adjusted prices. Vega 56 was typically 1.08x – 1.12x slower than Vega 64, but the 5700 XT’s lead over Vega 64 varies significantly depending on the game. In a few cases, the two GPUs are tied.

AMD gamers with older cards or Nvidia gamers looking to switch sides are the more likely customers for RX 5700 and RX 5700 XT, and the performance these cards offer makes them a potentially attractive upgrade in these markets.

A Significant Improvement

AMD’s new launches have restored a better, more consumer-friendly balance to the upper end of the GPU market. The ultra-high-end market remains less friendly. The RTX 2080 Super offers the smallest performance improvement of all the “Super” cards and does not do a very good job of justifying its $200 price premium over the RTX 2070 Super. Both the Radeon VII and RTX 2080 Super are only justifiable if you’re actually gaming in 4K, and honestly, they aren’t all that compelling even in that situation.

AMD has said nothing about its plans for the midrange market yet, but the company must be working on cards to refresh this space as well. Hopefully, it won’t be long before we have far more power-efficient, higher-performing chips ready to take the place of the RX 570, 580, and 590.

As for whether Navi or Turing is a better upgrade path, that’s going to depend a bit on what you want: A bit more speed (relative to the competition), or features like ray tracing? Some users may not feel that even these gains are sufficient, which I understand. But we can at least say that there are gains in performance/dollar relative to the previous generation. Six months ago, it wasn’t possible to make that claim.

Now Read:




10 minutes mail – Also known by names like : 10minemail, 10minutemail, 10mins email, mail 10 minutes, 10 minute e-mail, 10min mail, 10minute email or 10 minute temporary email. 10 minute email address is a disposable temporary email that self-destructed after a 10 minutes. https://tempemail.co/– is most advanced throwaway email service that helps you avoid spam and stay safe. Try tempemail and you can view content, post comments or download something